Since the new navigation mode have been introduced, Miro decided to make the left-click only for selection. Over all I think it’s great, I still have to re-wire my brain to use the right-click to pan, but no big deal.
But the way they changed the selection to select every elements that are INTERSECTING the area you’re selecting is really a pain.
I use Miro for quick wireframing and boy do my wireframes take more time to do now as I either have to click individually on everything I want to select, or I drag a box and then have to UNSELECT all of the extra stuff that was included in my selection.
Could we have a way to switch the drag-selection box to either ‘’select intersect’’ or ‘’select contained’’?
Something like what Axure does with their selection tool:
I’m not the only one in my team that feels that way about the new drag-selection behavior.
https://community.miro.com/ask-the-community-45/is-anyone-else-struggling-with-the-changes-to-the-select-functionality-6788?postid=28803#post28803
After the change, the default behaviour should have been as it was before, with the new behaviour requiring a long hold.
P.S. Do vote for your own idea
Can't agree more. The new selection behavior is a productivity killer.
The default should be to only select the contained objects, as that's your natural intention. Why would you make that selection - instead of a wider one - otherwise?
If anything, please make it a quick toggle - like the mouse or trackpad option - so we can get back to working efficiently.
@Lena Shenkarenko From my perspective also the 99% case is that I want to select only the contained elements and not the intersecting elements. Because often there is a shape in the background. For example on this template. So the current behaviors is suboptimal for me as well.
I find the long-press interactions (a) not obvious enough if you if don’t already know about it and (b) more fidgetly / friction-filled than I like, and (c ) too many common/frequent interactions are using long-pressa.
Re: object selection, let’s have an easy and obvious toggle in the settings or mechaism like Ben M. suggested above.
In the vein of consistent behavior and avoiding the extra effort and time of the long-press: why is “lock” an object in the contextual menu but the unlock is a long-press on a popover that you have to trigger with a click action first?!! Why can’t un-lock just be a click of the icon in the contextual menu, same as you locked it?! It would be faster and easier than click > mouse over to whatever place the “long press to unlock" appears on screen > long press > mouse back to the object you were intending to interact with.